![]() ![]() To find out more about the game, check out our preview. Home Lists Top 7 Game Breaking Glitches In Borderlands Games By Erik Petrovich Published Despite being constantly updated, some glitches slip through the cracks. And that has been a fantastic relationship.”īorderlands: The Pre-Sequel launches this autumn on Xbox 360, PlayStation 3 and PC. Borderlands The Pre-Sequel SHiFT Codes PS4 (Please note it is now the same ONE code for ALL platforms) PC / Mac / Linux: KK5BT-TSTX6-RHBRT-TBBJJ-69RHH (1 codes 5 Golden Keys total). ![]() We had a lot of opportunity over the last decade or so working on the BioShock franchise so the idea of co-developing with the guys as talented as Gearbox was something we were really, really looking forward to. Borderlands: The Pre-Sequel launches players to Pandoras moon to experience wild, gravity-bending gunfights in zero-atmosphere environments using an array of. “We’re all huge fans of Borderlands down in the studio. “We had an opportunity when we were finishing up on BioShock Infinite to work with the guys at Gearbox to expand the Borderlands world, which was awesome,” added 2K Australia general manger Tony Lawrence. “The 2K Australia team was free, and we worked out a deal where we could collaborate, 2K Australia could jump in and build us build our fans a new Borderlands game.” “Fortunately around the time when BioShock Infinite shipped over a year ago, some of the guys in 2K Australia working on that game became available,” he continued. Click on through for more details and four-player screenshots taken from the pre-release version I played. “We love spending time in Borderlands but the truth is, we did at some point have to start dedicating our attentions towards building new things and towards the future and trying to figure out technologies for new platforms, and this cut into our ability to tend to this franchise we’d created,” Pitchford explained. Borderlands: The Handsome Collection is released on Xbox One and PS4 on March 27. Pitchford also discussed the decision to lead development on the game out of 2K Australia, explaining that Gearbox is too busy working on “new things” and building “technologies for new platforms” to dedicate resources. ![]()
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